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Growing In Faith and Learning

'Growing in Faith and Learning' 'Life in all it's fullness' John 10:10

Welcome to St Leonard's CofE Primary School

I am delighted to welcome you to our website. I am proud to be the Headteacher at St. Leonard’s CofE Primary School. We are located in the beautiful village of Wigginton and have a very strong community who are keen to support our school. Our strong Christian ethos underpins everything we do and everyone associated with our school is committed to helping our children ‘Grow in Faith and Learning’. Catherine Young- Headteacher.

Computing

Computing Curriculum

Intent: Here at St Leonard’s we provide the children with a computing curriculum that is relevant and exciting, allowing the children to develop their knowledge and skills that will help them succeed not just today, but far into the future. They will be taught how to stay safe and health during their digital experiences. We understand that technology is ever changing and our curriculum will adapt to the ever changing landscape of our technological world.

 

The lead teacher for Computing is Mr Postlethwaite.  If you have any questions or suggestions, please feel free to contact me through the school office on 01827 213995 or email j.postlethwaite@st-leonards-wigginton.staffs.sch.uk

Computing Priorities for 2019 / 20

This year in computing the key areas for development are;

  • To ensure that staff have the confidence to deliver the computing curriculum and ict is being used across the curriculum to support and enhance learning.
  • To ensure e-safety is being taught effectively across school.

Computing Progression of Skills

Kingfishers

Kingfishers 1
Kingfishers 2
Kingfishers 3
Kingfishers 4 Using Ipads to record in PE
Kingfishers 5
Kingfishers 6 Programming in Year 2
Kingfishers 7

Owls

Owls 1
Owls 2

Scribble Bots

Still image for this video

Using Scratch to programme a game.

Using Scratch to programme a game. 1
Using Scratch to programme a game. 2
Using Scratch to programme a game. 3

Using a simulation to create and test a roller coaster.

Using a simulation to create and test a roller coaster.  1
Using a simulation to create and test a roller coaster.  2
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