Growing In Faith and Learning
Computing Statement of Intent
At St. Leonard's CE Primary School, we believe that computing is an essential part of preparing children for life in an increasingly digital world. Our ambition is to develop confident, creative and responsible learners who can use technology safely, effectively and purposefully, equipping them with the knowledge and skills they need for the future.
We deliver our computing curriculum through the Teach Computing programme, developed by the National Centre for Computing Education. This provides a coherent, ambitious and carefully sequenced curriculum that ensures full coverage of the National Curriculum while enabling children to build their knowledge and skills progressively from Year 1 to Year 6.
Our curriculum is designed around the three key strands of:
Learning is underpinned by the Teach Computing pedagogy, allowing children to revisit prior learning, strengthen their understanding over time and apply their knowledge in increasingly challenging contexts. High-quality teaching, precise subject vocabulary and practical, hands-on experiences enable pupils to develop confidence, resilience and independence as they solve problems, create digital content and explore new technologies.
Online safety is woven throughout our curriculum and forms an integral part of school life. Children are taught how to keep themselves and others safe online, understand the importance of respectful digital communication, recognise potential risks and make informed choices when using technology. By revisiting these themes regularly, we help pupils develop the knowledge and confidence to navigate the digital world safely and responsibly.
As a school with mixed-age classes, we follow a carefully planned two-year rolling programme. This ensures that every child receives full coverage of the National Curriculum without unnecessary repetition, whilst allowing knowledge and skills to build progressively across each phase of learning. Our progression of skills document clearly identifies the expectations for each year group and supports teachers in ensuring all pupils achieve their full potential.
By the time our pupils leave St. Leonard's, they are equipped with the digital knowledge, computational thinking and problem-solving skills needed for secondary education and beyond. More importantly, they leave as responsible, resilient and confident users of technology who understand both the opportunities and responsibilities that come with living in a connected world.
Below you will find:
If you would like any further information about Computing at St. Leonard's, please do not hesitate to contact our Computing Lead, Mrs Lowe, through the school office on 01827 213995 or by emailing office@st-leonards-wigginton.staffs.sch.uk. We are always happy to discuss our curriculum and answer any questions you may have.
Keeping safe online
1. Make Computing Part of Everyday Life
2. Encourage Computational Thinking (Without Screens!)
Computing skills don’t always need a device.
These build sequencing, logic, debugging, and problem-solving skills.
3. Explore Child-Friendly Coding Platforms
For beginners:
For slightly more advanced learners:
– A small programmable device used in many UK schools.
Encourage them to create something meaningful to them — a game for a sibling, an animation about their favourite animal, etc.
4. Focus on Creativity, Not Just Consumption
Instead of only playing games or watching videos, encourage them to:
Ask them to explain how their project works — teaching others deepens understanding.
5. Talk About Online Safety
Help them develop safe digital habits:
Keep conversations open and calm rather than reactive.
6. Show Real-World Connections
Help them see how computing links to other subjects:
You could explore inspiring role models in technology, such as:
7. Encourage a Growth Mindset
Computing often involves mistakes.
Mistakes are part of learning to code.
8. Keep It Balanced
9. Learn Alongside Your Child
You don’t need to be an expert.
Your encouragement and curiosity are more important than technical knowledge.
Internet Safety Games